From 7359989fecb190ed1bdc2be085614a0411e24290 Mon Sep 17 00:00:00 2001 From: SkuldNorniern Date: Mon, 7 Sep 2026 15:09:58 +0900 Subject: [PATCH] fix: preserve falling tree opacity with shaders --- .../dynamictrees/model/entity/FallingTreeEntityModel.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/common/src/main/java/com/dtteam/dynamictrees/model/entity/FallingTreeEntityModel.java b/common/src/main/java/com/dtteam/dynamictrees/model/entity/FallingTreeEntityModel.java index 483f5e34d..066535b34 100644 --- a/common/src/main/java/com/dtteam/dynamictrees/model/entity/FallingTreeEntityModel.java +++ b/common/src/main/java/com/dtteam/dynamictrees/model/entity/FallingTreeEntityModel.java @@ -22,6 +22,7 @@ import net.minecraft.client.resources.model.geometry.BakedQuad; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; +import net.minecraft.util.ARGB; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; @@ -157,7 +158,7 @@ public void renderToBuffer(PoseStack.Pose pose, VertexConsumer buffer, int packe g *= diffuse; b *= diffuse; } - int newColor = ((int)(r * 255F) & 255) << 16 | ((int)(g * 255F) & 255) << 8 | ((int)(b * 255F) & 255); + int newColor = ARGB.colorFromFloat(1.0F, r, g, b); QuadInstance instance = new QuadInstance(); instance.setColor(newColor); instance.setLightCoords(packedLight);