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OpenCVForUnity.UnityUtils.Utils.renderTextureToMat has memory leak #182

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@CurtWachs

If I use the method OpenCVForUnity.UnityUtils.Utils.renderTextureToMat memory usage goes up constantly as I am using the method in a LateUpdate.

If I instead manually convert the RenderTexture into a Texture2D and then use OpenCVForUnity.UnityUtils.Utils.texture2DToMat there is no memory leak.

I commented out all other code in my LateUpdate aside from the Mat conversion and renderTextureToMat leaks, texture2DToMat does not.

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