From 4025973ad45c1038602bc1e9dbd5a7e52117d59f Mon Sep 17 00:00:00 2001 From: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Date: Sat, 31 Oct 2026 11:25:39 +0100 Subject: [PATCH] Scale alloy defensive stats on armour pieces to 0.4 An alloy's max health and damage reduction landed on every armour piece, so a set carried four copies while a weapon carried its attack stat once. The armour templates now apply a 0.4 factor to max_health and the three damage reductions. Armour points, toughness, shields and weapons are unchanged. Co-Authored-By: Claude Opus 5.5 --- src/main/resources/stats.yml | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/main/resources/stats.yml b/src/main/resources/stats.yml index 20aca6c..4c0d41a 100644 --- a/src/main/resources/stats.yml +++ b/src/main/resources/stats.yml @@ -185,6 +185,11 @@ light_armor: - projectile_damage_reduction - magic_damage_reduction - max_item_damage + factors: + max_health: 0.4 + physical_damage_reduction: 0.4 + projectile_damage_reduction: 0.4 + magic_damage_reduction: 0.4 medium_armor: name: "§fMedium Armor" @@ -201,6 +206,11 @@ medium_armor: - projectile_damage_reduction - magic_damage_reduction - max_item_damage + factors: + max_health: 0.4 + physical_damage_reduction: 0.4 + projectile_damage_reduction: 0.4 + magic_damage_reduction: 0.4 heavy_armor: name: "§fHeavy Armor" @@ -217,6 +227,11 @@ heavy_armor: - projectile_damage_reduction - magic_damage_reduction - max_item_damage + factors: + max_health: 0.4 + physical_damage_reduction: 0.4 + projectile_damage_reduction: 0.4 + magic_damage_reduction: 0.4 infantry_armor: name: "§fInfantry Armor" @@ -232,6 +247,11 @@ infantry_armor: - projectile_damage_reduction - magic_damage_reduction - max_item_damage + factors: + max_health: 0.4 + physical_damage_reduction: 0.4 + projectile_damage_reduction: 0.4 + magic_damage_reduction: 0.4 shortbow: name: "§fShortbow"