diff --git a/src/main/resources/stats.yml b/src/main/resources/stats.yml index 4c0d41a..efbd2b5 100644 --- a/src/main/resources/stats.yml +++ b/src/main/resources/stats.yml @@ -111,6 +111,10 @@ polearm: - spell_vampirism - lifesteal - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + factors: + attack_damage: 1.5 longsword: name: "§fLongsword" @@ -127,6 +131,10 @@ longsword: - lifesteal - critical_strike_chance - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + factors: + attack_damage: 1.5 greathammer: name: "§fGreathammer" @@ -146,6 +154,12 @@ greathammer: - lifesteal - damage_reduction - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + # Blunt splash = blunt_rating % of the hit (MythicLib base 33 does not add): x0.9 = 45-72%. + factors: + attack_damage: 1.5 + blunt_rating: 0.9 greataxe: name: "§fGreataxe" @@ -168,8 +182,13 @@ greataxe: # Two-handed, so it never has an off-hand shortsword: movement is (0.1 + leather/wool) x 2, # what a battleaxe plus an off-hand shortsword with a 0.2 movement base give with the same # leather and wool. + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + # Blunt splash = blunt_rating % of the hit (MythicLib base 33 does not add): x0.9 = 45-72%. factors: movement_speed: 2.0 + attack_damage: 1.5 + blunt_rating: 0.9 light_armor: name: "§fLight Armor"