From 3d6a89139242c43b33d930015287f7aefb90dc2c Mon Sep 17 00:00:00 2001 From: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Date: Sun, 1 Nov 2026 23:14:17 +0100 Subject: [PATCH] Buff two-handed weapons: x1.5 attack damage, blunt splash x0.9 Two-handers hit as hard as a one-hander but swing at 1.2 instead of 1.6 and give up the off-hand (shortsword weapon damage or shield DR, plus a second gem socket and alloy). Longsword, greathammer, greataxe and polearm now deal 1.5x attack damage. Greathammer and greataxe blunt_rating gets a 0.9 factor (splash 45-72% of the hit; MythicLib's base 33 does not add). Matches the live Main/Tutorial stats.yml (applied 2026-11-01 with ac reload). Co-Authored-By: Claude Opus 5.5 --- src/main/resources/stats.yml | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/src/main/resources/stats.yml b/src/main/resources/stats.yml index 4c0d41a..efbd2b5 100644 --- a/src/main/resources/stats.yml +++ b/src/main/resources/stats.yml @@ -111,6 +111,10 @@ polearm: - spell_vampirism - lifesteal - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + factors: + attack_damage: 1.5 longsword: name: "§fLongsword" @@ -127,6 +131,10 @@ longsword: - lifesteal - critical_strike_chance - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + factors: + attack_damage: 1.5 greathammer: name: "§fGreathammer" @@ -146,6 +154,12 @@ greathammer: - lifesteal - damage_reduction - max_item_damage + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + # Blunt splash = blunt_rating % of the hit (MythicLib base 33 does not add): x0.9 = 45-72%. + factors: + attack_damage: 1.5 + blunt_rating: 0.9 greataxe: name: "§fGreataxe" @@ -168,8 +182,13 @@ greataxe: # Two-handed, so it never has an off-hand shortsword: movement is (0.1 + leather/wool) x 2, # what a battleaxe plus an off-hand shortsword with a 0.2 movement base give with the same # leather and wool. + # Two-handed (2026-11-01): no off-hand, so hits deal 1.5x to keep up with a one-hander + # plus shortsword/shield at the slower 1.2 attack speed. + # Blunt splash = blunt_rating % of the hit (MythicLib base 33 does not add): x0.9 = 45-72%. factors: movement_speed: 2.0 + attack_damage: 1.5 + blunt_rating: 0.9 light_armor: name: "§fLight Armor"