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- Asteroids managed assets are loaded from games/Asteroids/game.manifest.json.
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- No Asteroids asset registry entries are constructed or injected by Workspace Manager V2 or Asset Manager V2 runtime code in this PR.
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Behavior:
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- Workspace Manager V2 reports the manifest asset count from tools.asset-manager-v2.assets.
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- If the Asteroids manifest asset map is empty, Workspace Manager V2 logs a visible Status warning and keeps the asset count at 0.
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- Empty Asteroids assets do not silently fall back to hardcoded asset entries.
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Validation:
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- npm run test:workspace-v2 passed.
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- Workspace Manager V2 Playwright coverage intercepts games/Asteroids/game.manifest.json with an empty assets map and validates the Status warning plus 0 managed assets.
- Workspace Manager V2 now tracks the active session hostContextId after launching or restoring a workspace session.
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- Workspace Manager V2 Save/export refreshes from that active session before validating and downloading the workspace manifest.
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- Asset Manager V2 writes validated asset add, update, delete, undo, redo, import, and return-to-workspace state back into the Workspace Manager V2 session manifest.
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Behavior:
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- Save/export uses the latest session manifest when Asset Manager V2 has changed tools.asset-manager-v2.assets.
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- Manual game selection without an active session still saves the loaded game manifest.
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- Session writeback preserves the existing workspace manifest wrapper and only replaces tools.asset-manager-v2.assets.
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Validation:
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- npm run test:workspace-v2 passed.
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- Asset Manager V2 Playwright coverage validates a tool-updated session manifest returns to Workspace Manager V2 and Save/export includes the new session assets.
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