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Commit 44e06a9
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Add testable interaction controls for gameplay-safe overlays introduced in Level 19.2 so overlays can be shown, hidden, and cycled without interfering with gameplay input.
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Define and enforce focus + input priority rules so gameplay and overlays coexist without conflicts.
assert.equal(scene.player.x>beforeMoveWithRuntimeControl,true,'Gameplay movement input should remain primary during explicit runtime overlay control actions.');
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