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Commit fb47f3b
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return`PASS: Device list refreshed. Keyboard/Mouse and${gamepadCount} game controller${gamepadCount===1 ? "" : "s"}available.`;
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return`PASS: Keyboard and Mouse available.${gamepadCount} game controller${gamepadCount===1 ? "" : "s"}detected automatically.`;
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}
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return"PASS: Keyboard/Mouse available. To enumerate a game controller, connect it, press a button, allow browser gamepad access, then refresh devices.";
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return"PASS: Keyboard and Mouse available. Gamepads auto-detect after browser exposes them.";
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}
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selectedDevice(){
@@ -301,6 +316,43 @@ export class AccountUserControlsPage {
<pclass="status" role="status" data-account-user-controls-device-status>Refresh devices, choose a physical controller, then create a user control profile.</p>
<pclass="status">Keyboard and Mouse defaults are visible fallbacks. They are not saved as user-created profiles until you create and save a profile.</p>
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<divclass="table-wrapper">
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<tableclass="data-table" aria-label="Default keyboard and mouse fallbacks" data-account-user-controls-defaults>
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