Skip to content

[BUG] Unexpected behavior with [HideInInspector] #85

Description

@DDru

What happened?

I am using xNode (free node editor asset) and have added the [HideInInspector] attribute to hide the standard rendering as it is displayed on the node. Instead, I display the parameters in the sidebar of the graph by inheriting the GlobalNodeEditor and using EditorGUILayout.PropertyField(conditionsProperty, true).

However, with this approach, unique arguments are not displayed. But if I remove the [HideInInspector] attribute, everything works properly, even with my own rendering via GlobalNodeEditor.

Package Version

1.6.1

Unity Version

2022.3.52

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions