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pymongo
leetcode-rust
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bitwise
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gray_code.rs
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master
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/**
《数字信号处理》—— 镜像反射法生成格雷码:
0 1 2
0 0 00
1 01
11
10
先将上次迭代的结果「上下镜像复制」一份,原顺序部分在左侧加上0,镜像对称部分在左侧加上1
这样能保证格雷码的要求: 从上到下仅有1bit的变化
如果懂了这些背景知识,那么这题就是easy难度了,首先左侧补0的那一半可以不做(二进制左侧加0等于不变),因为原数组各项+0后还是原数组
```python
def gray_code(n: int) -> List[int]:
# 镜像反射法生成格雷码的技巧,左侧要补1的镜像部分的个数刚好等于head,而且
res, head = [0], 1
for _ in range(n):
for i in range(head - 1, -1, -1):
res.append(head + res[i])
head *= 2
return res
```
*/
fn gray_code(n: i32) -> Vec<i32> {
let mut res: Vec<i32> = Vec::with_capacity(2_usize.pow(n as u32));
res.push(0);
// head表示镜像反射法生成格雷码中左侧补1需要加上的数,刚好等于镜像后的下半部分(需要左边加一个1)的个数
let mut head: i32 = 1;
for _ in 0..n {
// 镜像对称部分在左侧加上1
for i in (0..head as usize).rev() {
res.push(head + res[i]);
}
head <<= 1;
}
res
/* 位运算的解法?
let mut res=vec![];
for i in 0..1<<n{
res.push(i^i>>1);
}
res
*/
}
#[test]
fn test_gray_code() {
assert_eq!(gray_code(2), vec![0b00, 0b01, 0b11, 0b10]);
}
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