@@ -93,11 +93,14 @@ There are 65,536 seas awaiting. No two alike.
9393
9494## THE SHIP'S HUD
9595
96- At the bottom of the screen, your instruments keep three readings:
96+ At the bottom of the screen, your instruments keep two rows of readings:
9797
9898* ** TX** — your east-west position, in hex, by tile.
9999* ** TY** — your north-south position, in hex, by tile.
100100* ** SPD** — your current speed. Watch it near land!
101+ * ** H** — hull remaining. When it reaches zero, see SHIPWRECK.
102+ * ** G** — gold in the hold.
103+ * ** F** — chart fragments found, out of 9.
101104
102105A good navigator notes the coordinates of anything worth finding again.
103106
@@ -142,8 +145,9 @@ answer with your own broadside; your gunners aim true at any enemy in
142145sight. Sink a pirate and plunder his gold.
143146
144147** Storms.** Dark weather blows up without warning and drags the ship
145- where it will. Keep a firm hand on the helm — a captain who fights the
146- rudder keeps his hull; a captain who abandons it does not.
148+ where it will — hard enough that a bold captain can ride the blow like a
149+ fast current, if he dares. Keep a firm hand on the helm: a captain who
150+ fights the rudder keeps his hull; a captain who abandons it does not.
147151
148152** Hull is life.** Enemy shot, hidden rocks, and storm-tossed drifting all
149153cost hull. When the hull reaches zero, see SHIPWRECK, and say a prayer.
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