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GLSL shader issue inside vsgTriangle when using amd ryzen  #328

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@tvatooms

Hi All,
Using AMD ryzen which hosts AMD radeon renoir IGPU , some examples (vsgTriangles) don't run because of shaders issues :
when GL_ARB_separate_shader_objects extension enabled , layout values are not taken into account (specific to AMD .
see AMD note inside : https://www.khronos.org/opengl/wiki/Layout_Qualifier_(GLSL) .

I'm not vulkan expert . However when removing the extension call, the issue still appears.
Fixed when giving the same variable name on the outColor from vertex shader and the input from fragment (which is very limitating).

Any idea ?

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