Disable empty-server pause in test server - #97
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The server paused 60s after startup since no player joins, which stops ticking and makes running game tests hang until timeout. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RR4D2pnFdhtTzJpTf9EhqK
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The two remaining failures, EverlastingAbilities 2.5.10-410 uses an event that NeoForge renamed in 26.3.0.20-beta. The fix is in CyclopsMC/EverlastingAbilities#328, and these jobs should go green once a new EA build is released and Renovate bumps it here. It can't be fixed from this repo. The job this PR targets, Generated by Claude Code |
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run/server.propertieshadpause-when-empty-seconds=60. No player ever joins the headless test server, so vanilla stops ticking 60s after startup. Any game tests still running at that point hang until the step times out.This made
Build (server, cyclops-all, 26.1.2, neoforge)fail on #96: the log showsServer empty for 60 seconds, pausingexactly 60s aftertest run *:*, then nothing untilCommandTest failed. Whether a run hits it depends on test order and timing, so it's intermittent.Setting it to
0disables the pause. Versions without the key (1.21.1) ignore it.Not addressed here: the 26.3 neoforge server jobs, which are also red on master because EverlastingAbilities crashes on current NeoForge 26.3 betas. That's being fixed upstream in EverlastingAbilities.
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https://claude.ai/code/session_01RR4D2pnFdhtTzJpTf9EhqK
Generated by Claude Code