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Enchant prediction not sync with the world change. #804
Hi, can you outline a bit more clearly what steps I need to follow to see this issue? What do you mean by the enchantment prediction getting stuck, where do I look to observe this?
As I change the world, it keeps the enchant seed from the previous world, I can see it from the prediction and what actually shows at the top left screen compared to what actually shows in the enchanting table is different.
You can try making the mod predict enchant in a world and then try switching the world. Today, I tried it and it works perfectly fine but yesterday, it was a server, I try switching from the server to the normal world. but today I see the "Restarting player RNG manipulation. Reason: Player Recreated" and yesterday I don't(switching from server to normal world). and also, yesterday while I'm in the server, the enchant prediction messed up, I don't know how but it doesn't match the prediction and I restarted the game to fix it.
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Earthcomputer commentedon Jul 23, 2026
Hi, can you outline a bit more clearly what steps I need to follow to see this issue? What do you mean by the enchantment prediction getting stuck, where do I look to observe this?
PuppTH commentedon Jul 24, 2026
As I change the world, it keeps the enchant seed from the previous world, I can see it from the prediction and what actually shows at the top left screen compared to what actually shows in the enchanting table is different.
You can try making the mod predict enchant in a world and then try switching the world. Today, I tried it and it works perfectly fine but yesterday, it was a server, I try switching from the server to the normal world. but today I see the "Restarting player RNG manipulation. Reason: Player Recreated" and yesterday I don't(switching from server to normal world). and also, yesterday while I'm in the server, the enchant prediction messed up, I don't know how but it doesn't match the prediction and I restarted the game to fix it.
I think the main reason is XP seed not resetting.