I am a Software Engineer focused on building robust Backend Systems, Real-Time Data Services, and High-Performance Game Infrastructure. My work revolves around Clean Architecture, Domain-Driven Design (DDD), memory optimization, and scalable real-time communication protocols.
- ๐ ๏ธ Core Technologies: C# (.NET 10 / .NET 9), Python 3.12, FastAPI, SignalR, Docker, EF Core, Redis.
- ๐ Architectural Focus: Clean Architecture, Microservices, Event-Driven & Real-Time WebSockets, Profiling & Benchmarking.
- ๐ฎ Game Systems: Unity 2D Multiplayer Infrastructure, Spatial Messaging, Real-time Client-Server State Sync.
- โก Performance & Quality: Automated unit & integration testing (xUnit, pytest), memory-level profiling (BenchmarkDotNet).
| Repository | Description | Key Tech |
|---|---|---|
| ๐ฎ Unity2DBackend | Enterprise .NET 9 & C# 13 backend boilerplate for 2D realtime multiplayer games in Unity. Features spatial presence, room grouping, and automated .NET Standard 2.1 client DLL extraction. | .NET 9, SignalR, Clean Architecture, Docker, Unity 6 |
| โก Algorithms | High-performance sorting algorithms & data structures in .NET 10. Built with strict generic constraints, xUnit test suites, and BenchmarkDotNet memory profiling. | .NET 10, C# 13, BenchmarkDotNet, xUnit, Clean Code |
| ๐ todo-api-fastapi | Production-ready RESTful API in Python 3.12 & FastAPI built with Clean Architecture, SQLModel, pytest integration, and Docker Compose orchestration. | Python 3.12, FastAPI, SQLModel, Docker, pytest |
| ๐ portfolio | Modular SPA portfolio website built with Vite, Vanilla JS, and Tailwind CSS. Fully decoupled data layer (JSON) with responsive filtering and automated GitHub Pages deployment. | Vite, JavaScript, Tailwind CSS, GitHub Pages |
