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Path drawing: draw_start on finished svg strokes, arrow/connector, draw_offset, svg d morph, dot at progress 0 #431
draw_start is ignored on svg once draw_progress reached 1 or is not animated: the paint_resvg branch (svg.rs, around line 514) ignores it. A stroke drawn over 0–0.5 s with draw_start 0→1 over 0.9–1.4 s is never erased. This contradicts the rule doc, which says draw_start alone erases a finished stroke.
draw_start keyframes validate and do nothing on arrow, connector and shape.
draw_offset (marching the drawn window along the path) is rejected as unknown.
Keyframes on d with target inside an inline svg are rejected ("unknown field target"); only shape supports path morph.
Path morph between paths of different command structure passes validate, prints a render-time warning and holds the first shape: resample, or raise a named validation error.
A test that fails on current main is written first. For anything visual it is a render test (scenario → frame → pixel assertions); tests that build AnimatedProperties by hand are not enough — that is exactly how the regressions listed here slipped through.
Each item is verified end to end: scenario JSON, rustmotion validate, render, image inspected.
Vocabulary changes update crates/rustmotion/skills/SKILL.md, the relevant rules/ file and the exported schema. A field the validator accepts must have an effect, otherwise the validator rejects it or warns.
No comments in Rust code (repository rule). Commits follow <type>: <verb> <message>. No AI attribution in commits, PRs or issue comments.
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