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arrow / connector bounds (Geometry validator: a line's bounding box ignores x1/y1 #369): a fixed padding (half stroke + 16 + arrow_size) applies on every side even without arrowheads → false positives within ~30 px of an edge. curve and routing: "curved" are ignored → a curve leaving the frame passes validation (an arrow from (1700,100) to (200,100) with "curve":0.5 has its ink clipped at y=0 and validates).
Overflow hint names the wrong edge for left/top overflows ("current right edge is 402" for a left edge at −102); the generic div hint has the same fault.
A test that fails on current main is written first. For anything visual it is a render test (scenario → frame → pixel assertions); tests that build AnimatedProperties by hand are not enough — that is exactly how the regressions listed here slipped through.
Each item is verified end to end: scenario JSON, rustmotion validate, render, image inspected.
Vocabulary changes update crates/rustmotion/skills/SKILL.md, the relevant rules/ file and the exported schema. A field the validator accepts must have an effect, otherwise the validator rejects it or warns.
No comments in Rust code (repository rule). Commits follow <type>: <verb> <message>. No AI attribution in commits, PRs or issue comments.
Activity
fix(validate): stop the false positives, name the right edge, warn on…