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LeadcodeDev
rustmotion
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chantier: audit remediation — 98 constats vérifiés, 14 lots
- #163
#163
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Aug 10, 2026
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chantier: audit remediation — 98 constats vérifiés, 14 lots
#163
LeadcodeDev
merged 15 commits into
main
LeadcodeDev/rustmotion:main
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chantier/audit-remediation
LeadcodeDev/rustmotion:chantier/audit-remediation
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Commits on Aug 8, 2026
style(fmt): apply rustfmt across the workspace
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fix(encode): order ffmpeg inputs ahead of output options (#143)
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fix(components): stop five painters aborting on schema-valid input (#144)
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fix(cli): stop the helper commands destroying files they do not own (#145)
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fix(cli): make batch validate like render and report what actually happened (#146)
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fix(html): turn the dialect's silent losses into named errors (#149)
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fix(dataviz): honour start_at, the layout box, and degenerate scales (#150)
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fix(encode): make every output format render the frames it claims (#151)
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fix(world): stop the camera teleporting and the frame budget losing frames (#152)
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fix(text): give the text engine glyph fallback, real units, and the fonts asked for (#153)
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fix(paint): unbreak shadows, bound the opacity layer, make the banding fix real (#154)
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Commits on Aug 9, 2026
fix(layout): resolve viewport units against the real viewport and run the cascade (#156)
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fix(animation): make the animation knobs actually reach the solver (#158)
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fix(validate): make the geometry pass call the engine instead of reimplementing it (#160)
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fix(schema): turn the deserializer's silent sinks into named errors (#161)
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