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LOUD post round fixes - #937

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MrMelbert merged 5 commits into
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shoutingfixes
Aug 16, 2026
Merged

MrMelbert merged 5 commits into
masterfrom
shoutingfixes

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@MrMelbert

@MrMelbert MrMelbert commented Aug 10, 2026 •

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  • Fix thin lizard tail invisible wag state
  • Fix digitigrade filter looking weird on dir change
  • Biosuit and radsuit now use digitigrade mask instead of squishing
  • When scanning something with a gas analyzer, the printout in the UI will automatically re-scan and update every second, so long as you remain within range of the target
  • Fix infinite ash from ash trays
  • Fix human shields being incredibly unlikely to trigger
  • Firearms skill now contributes to accuracy (i.e. chance to hit the correct zone / not to graze)
  • Firearms skill no longer notifies of skill gain unless practicing at the firing range (to reduce spam)
  • Omega: Now has space z-levels correctly
  • Omega: Remaps atmos a bit, adds an actual gas turbine
  • Omega: Distro/waste values are shown in the monitor correctly
  • Omega: Adds bodybags to morgue
  • Omega: Connects departures to distro/waste
  • Omega: Medkits are now properly filled
  • Omega: Fix fore solar array

@github-actions github-actions Bot added Sprites Fixing up coder sprites is nice Modularity Suggested Read the README in "maplestation_modules" and follow the instructions or risk doom Map Edit labels Aug 10, 2026
@MrMelbert
MrMelbert merged commit 77d2262 into master Aug 16, 2026
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@MrMelbert
MrMelbert deleted the shoutingfixes branch August 16, 2026 23:19
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Map Edit Modularity Suggested Read the README in "maplestation_modules" and follow the instructions or risk doom Sprites Fixing up coder sprites is nice

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