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[bug] Spikeglx digital channel extraction harcodes to eight channels #1776

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@h-mayorquin

We should fix this.

This calculation of channel index is also something that I had hard-coded and will work only when there are exactly 8 digital channels saved (which was the cases for our setup, but isn't generally true); but not when you save fewer channels or have I/O devices that have more than 8 digital channels.

Originally posted by @manimoh in #1657 (comment)

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