Deterministic xml: Save builds with a stable element order - #2513
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LocalIdentity merged 2 commits intoSep 10, 2026
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The XML save path walked several maps with pairs(): calcs/config inputs and placeholders, item slots, saver sections, weapon-set node lists, and the node-id-keyed allocNodes, masterySelections, jewels, attribute nodes and hashOverrides in PassiveSpec. Their emission order was hash order, so the same build could save differently between runs. Sort each walk (names ascending, node ids ascending, slots in creation order, weapon sets by number) so a build always serialises the same way. EncodeURL also walks allocNodes ascending, so the nodeCount < 255 cap drops the same nodes every time. Loaders read all of these back as maps, so this is a pure reordering.
LocalIdentity
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Sep 10, 2026
LocalIdentity
merged commit Sep 10, 2026
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PathOfBuildingCommunity:dev
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Description of the problem being solved:
The XML save path walked several maps with pairs(): calcs/config inputs and placeholders, item slots, saver sections, weapon-set node lists, and the node-id-keyed allocNodes, masterySelections, jewels, attribute nodes and hashOverrides in PassiveSpec. Their emission order was hash order, so the same build could save differently between runs. Sort each walk (names ascending, node ids ascending, slots in creation order, weapon sets by number) so a build always serialises the same way.
Steps taken to verify a working solution:
Has been running headless in poe.ninja for about a month.