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10 changes: 5 additions & 5 deletions ArrayEditing/ArrayEditing.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<PackageId>ArrayEditing</PackageId>
<Title>Array Editing</Title>
<Authors>Banane9, Nytra</Authors>
<Version>1.0.1</Version>
<Version>1.1.0</Version>
<Description>Adds proxy list UI for editing arrays in inspectors. Also improves the look of list UI a bit.</Description>
<PackageLicenseExpression>LGPL-3.0-or-later</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/ResoniteModdingGroup/ArrayEditing</PackageProjectUrl>
Expand All @@ -36,16 +36,16 @@
</ItemGroup>

<ItemGroup>
<PackageReference Include="MicroUtils.HarmonyAnalyzers" Version="1.3.1">
<PackageReference Include="MicroUtils.HarmonyAnalyzers" Version="1.6.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MonkeyLoader.GamePacks.Resonite" Version="0.21.2-beta" GeneratePathProperty="true" />
<PackageReference Include="MonkeyLoader.GamePacks.Resonite" Version="0.24.1-beta" GeneratePathProperty="true" />
<PackageReference Include="PolySharp" Version="1.15.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Resonite.Elements.Core" Version="1.4.3" />
<PackageReference Include="Resonite.FrooxEngine" Version="2025.1.17.6" />
<PackageReference Include="Resonite.Elements.Core" Version="1.4.9.4" />
<PackageReference Include="Resonite.FrooxEngine" Version="2025.8.28.607" />
</ItemGroup>
</Project>
27 changes: 22 additions & 5 deletions ArrayEditing/ArrayEditor.cs
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
using Elements.Core;
using FrooxEngine.UIX;
using EnumerableToolkit;
using FrooxEngine;
using FrooxEngine.UIX;
using HarmonyLib;
using MonkeyLoader.Patching;
using MonkeyLoader.Resonite;
using MonkeyLoader.Resonite.UI.Inspectors;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using EnumerableToolkit;
using MonkeyLoader.Resonite;
using MonkeyLoader.Resonite.UI.Inspectors;

namespace ArrayEditing
{
Expand Down Expand Up @@ -403,6 +403,23 @@ private static bool BuildArray(ISyncArray array, string name, FieldInfo fieldInf
SyncMemberEditorBuilder.BuildList(list, name, listField, ui);
var listSlot = ui.Current;
listSlot.DestroyWhenLocalUserLeaves();

ClearRefs(listSlot);
list.Changed += (IChangeable change) =>
{
ClearRefs(listSlot);
};
void ClearRefs(Slot listSlot)
{
listSlot.FilterWorldElement()?.World.RunInUpdates(3, () =>
{
if (listSlot.FilterWorldElement() is null) return;
foreach (var refProxySource in listSlot.GetComponentsInChildren<ReferenceProxySource>())
{
refProxySource.Reference.Target = null;
Comment thread
Nytra marked this conversation as resolved.
}
});
}
void ArrayDriveCheck(IChangeable changeable)
{
if (((ISyncArray)changeable).IsDriven)
Expand Down
4 changes: 2 additions & 2 deletions Directory.Build.props
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<Project>
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<AssemblyFileName>$(AssemblyTitle).dll</AssemblyFileName>
<LangVersion>12.0</LangVersion>
<Nullable>enable</Nullable>
Expand Down Expand Up @@ -38,6 +38,6 @@
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('D:/Files/Games/Resonite/app/')">D:/Files/Games/Resonite/app</ResonitePath>
<ResonitePath Condition="Exists('G:\SteamLibrary\steamapps\common\Resonite\')">G:\SteamLibrary\steamapps\common\Resonite</ResonitePath>
<ResonitePath Condition="Exists('G:\SteamLibrary\steamapps\common\Resonite\')">G:\SteamLibrary\steamapps\common\Resonite</ResonitePath>
</PropertyGroup>
</Project>