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Rustic Game Engine

Rustic Game Engine is a native 2D/3D engine and editor built in Rust with egui/wgpu. This repository contains the engine workspace in Engine/. See the engine README for implemented features, build details, and Windows installer instructions.

Repository layout

  • Engine/ contains the Rust workspace, applications, tooling, and engine-local documentation in Engine/docs/.
  • The Next.js documentation website lives at the root of the separate docs repository. Run its lint, build, and deployment workflows there.

Run engine commands from Engine/; the root of this repository is not a Cargo project.

Build and run

Install the Rust toolchain specified in Engine/rust-toolchain.toml, then run from this repository's root:

cd Engine
cargo install cargo-deny --locked --version 0.20.2
cargo xtask doctor
cargo xtask test
cargo xtask run project-manager

The project manager creates or imports projects and launches the native editor. Start with the gameplay programming guide for scripting, and read the architecture and roadmap before changing subsystem boundaries or scope.

Contribution rules

See pull request checks and review automation for CI requirements and troubleshooting.

Follow the repository's AGENTS.md, the engine-specific Engine/AGENTS.md, and Engine/CONTRIBUTING.md.

Whenever a change affects a script function, callback, Script API behavior, or other engine functionality, update the affected website documentation in the same task. In the docs repository, guides live in docs/ and are served through lib/docs.ts; API pages are generated through lib/api-docs.ts. Make new guides reachable through lib/docs-catalog.ts. Keep the corresponding documentation in Engine/docs accurate, and include the companion docs pull request in the engine pull request when published documentation changes.

Write for first-time users: explain what works and where, exact setup and attachment steps, copyable examples, expected results, current limitations, and how to diagnose common failures. Correct outdated claims and verify the website content against the implemented behavior before reporting completion.

After code changes, build the Windows installer from PowerShell on Windows in Engine/:

powershell -ExecutionPolicy Bypass -File .\tools\build-windows-installer.ps1

Confirm that a fresh Engine/dist/RusticGameEngine-Setup-*.exe was produced. If the build fails, report the failure and do not describe the task as fully complete.

Finish the relevant validation and documentation, commit on a feature branch, push it, and open a pull request against the branch the work started from. Update an existing task pull request instead of creating a duplicate. Include a concise summary and the checks run in its description, then return its link.

Before reporting completion, apply at least one change-type label and every relevant area label:

Change type Use for
type:feature New functionality
type:fix Bug fixes
type:docs Documentation changes
type:refactor Restructuring without changing behavior
type:test Test additions or changes
type:chore Maintenance, dependencies, or tooling
Area Use for
area:engine Changes to Engine/, including engine documentation
area:website Changes to the documentation site, including its removal from this repository
area:ci GitHub Actions, CI, or repository automation

Choose labels for the actual changes. Root-level instructions-only changes use type:docs and need no area label. If authentication or permissions prevent pushing, opening the pull request, or labeling it, report the blocker and the remaining step explicitly.

About

Game engine made for all. allowing a programmer to use any language and cross languages to create their game.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

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