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Wisp 2.6.13: renderer and shutdown resilience, updater retry fix, drift gauge reporting - #137

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Views2k merged 2 commits into
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release/2.6.13
Oct 17, 2026
Merged

Views2k merged 2 commits into
mainfrom
release/2.6.13

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@Views2k

@Views2k Views2k commented Oct 17, 2026

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Wisp 2.6.13

Fixes merged for this release:

This PR: version 2.6.13 in Wisp.App, Wisp.Updater, the installer script and the library-sources metadata; CHANGELOG.md (the Unreleased entry folds in); README intro and link; the in-app release notes catalog entry (2.6.13 current); docs/releases/Wisp-2.6.13-release-notes.md.

Release gate

  • CI build and test on this PR.
  • Native renderer contract tests (Build-NativeRenderer.ps1 -RunContractTests) run on the owner's PC against the merged commit before tagging; result recorded in the release conversation.
  • Steam and Xbox: the changes touch the renderer's failure path, shutdown and the updater; no gameplay behaviour changed. A HUD-at-game-start check on each platform is the scoped manual check.

…ft gauge reporting

Keep the HUD renderer running when a native graphics allocation fails,
end the process cleanly when a shutdown wait expires instead of
crashing, stop the automatic update retry loop when the update helper
is missing, and report the drift gauge setting in environment
snapshots.
@Views2k
Views2k merged commit 3ab68fb into main Oct 17, 2026
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@Views2k
Views2k deleted the release/2.6.13 branch October 17, 2026 21:41
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