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REmaster

AI harness for breathing new life into forgotten games.

This repo doesn't distribute any ISOs or copyrighted content, but it does contain reverse-engineered rust code that "shims" the original game executables. This allows you to modify parts of the game in rust as long as you have a legitimate copy.

PS2

You need:

  • A game disc image (ISO), placed under ./ps2/<game>/.
  • PS2 BIOS files dumped from your own console. Mount the directory containing them at /root/.config/PCSX2/bios — PCSX2 will not boot anything without them.
  • Wayland
  • An opencode config at ~/.config/opencode with credentials for the anthropic provider. The image pins anthropic/claude-opus-5-5 as its model.

Optional: check if your game includes debug symbols

Check this list: https://www.retroreversing.com/ps2-unstripped

If your game was shipped with debug symbols, the reversing process will be quite easy for the agent.

Build and run

docker build -t remaster-ps2 ps2/

docker run -it --rm \
  --device /dev/dri \
  --shm-size=256m \
  -v $XDG_RUNTIME_DIR/$WAYLAND_DISPLAY:/tmp/runtime/wayland-0 \
  -v $PWD/ps2/game_dir:/workspace \
  -v ~/.config/opencode:/root/.config/opencode \
  -v /path/to/your/bios:/root/.config/PCSX2/bios \
  remaster-ps2

The container starts opencode directly. The image's managed config (/etc/opencode/opencode.json) takes precedence over your mounted config for the model, permissions (everything allowed; the container is the boundary), and the bundled MCP servers and skills. Just invoke the /remaster-ps2 skill to get started. The agent will extract the ISO and begin reversing interesting parts of the game into a rust-based "shim". Finally it will add new content and enhance the existing assets. Progress is tracked in README.md so sessions can be resumed.

For reversing, the image bundles REA as an MCP server driving Ghidra 12 headless with the Emotion Engine extension, so the agent decompiles the game's R5900 code rather than reading raw disassembly, and takes the function bounds for its resplice splices from there. Expect the first Ghidra import of an ELF to take a minute; nothing needs to be configured on the host.

The agent will repeatedly launch PCSX2 in a separate window on your screen. This allows the agent to manipulate the game autonomously as it works. You can still interact with the game to help the agent. For some games, the agent is painfully slow, so it helps to just tell it "I did X for you in-game".

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