Something I often forget to account for in sessions / combat is lighting. If a player is carrying a torch in a dark room without light they're visibility is going to be limited. I'd like to add a light source input to the pawn details panel that lets me enter something like 15 (15 feet) and a flickering light glows around their pawn illuminating the map behind them. The raidus of the light is calculated based on what the tabletop grid settings are.
For example a 15 foot light with default grid settings (1 tile = 5 feet) the light effect would be visible up to 3 tiles away with a fall off. This provides a visual indicator and reminder to myself and the players that they may need to get closer to an enemy before engaging.
Something I often forget to account for in sessions / combat is lighting. If a player is carrying a torch in a dark room without light they're visibility is going to be limited. I'd like to add a light source input to the pawn details panel that lets me enter something like
15(15 feet) and a flickering light glows around their pawn illuminating the map behind them. The raidus of the light is calculated based on what the tabletop grid settings are.For example a 15 foot light with default grid settings (1 tile = 5 feet) the light effect would be visible up to 3 tiles away with a fall off. This provides a visual indicator and reminder to myself and the players that they may need to get closer to an enemy before engaging.