Skip to content

Torch effect #78

Description

@codewithkyle

Something I often forget to account for in sessions / combat is lighting. If a player is carrying a torch in a dark room without light they're visibility is going to be limited. I'd like to add a light source input to the pawn details panel that lets me enter something like 15 (15 feet) and a flickering light glows around their pawn illuminating the map behind them. The raidus of the light is calculated based on what the tabletop grid settings are.

For example a 15 foot light with default grid settings (1 tile = 5 feet) the light effect would be visible up to 3 tiles away with a fall off. This provides a visual indicator and reminder to myself and the players that they may need to get closer to an enemy before engaging.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    • Status
      Feature Backlog

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions