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Hex crawls #80

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@codewithkyle

My next campaign will utilize a hex crawls. I already have a map prepared. The plan was to allow the players to decide how they wish to navigate the wildreness while marking what tiles they've already visited along with points of interest.

I've tested this a bit with Tabletop Simulator and I ended up creating ~12 tiles that they could place on the map image. I'd need to find an alternative to that system if I'm going to run my next campaign in this tool instead.

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