The Lightblinded Vanguard spent an entire raid tier screaming at you about the Light. Now it is your turn.
VanguardMe plays boss the voice lines from the Lightblinded Vanguard encounter in the Voidspire whenever you press the matching Paladin ability.
Drop the folder into:
Interface/AddOns/VanguardMe/
VanguardMe.toc
Data.lua
Core.lua
UI.lua
Type /vgm. A window appears. That is basically the whole tutorial.
Everything is pre-mapped, so you can close the window immediately and go be obnoxious in a dungeon. But if you want to fiddle:
| Thing | What it does |
|---|---|
| Checkbox | Mutes one line without deleting it |
| Seconds box | Deadzone. Minimum wait before that line repeats |
| Play | Preview the voice line |
| Rebind | Click, then cast any ability. It grabs the spell ID |
| Queue | Lines play one after another instead of on top of each other |
| Layered | One lane per boss, so all three can talk at once |
| All on / All off / Reset | Exactly what they say |
Other commands: /vgm on, /vgm off, /vgm reset.
Leave both boxes unticked and nothing changes: every line fires the instant you press the button, piling on top of whatever is already playing. This is chaos and it is the default.
Queue gives you one lane. Lines wait their turn and play in the order you triggered them. At most 2 may wait, anything past that is dropped rather than buffered, so you never end up narrating a fight that ended thirty seconds ago.
Layered gives you three lanes, one per boss. Bellamy, Lightblood and Senn can all speak at the same time, but each of them still finishes a sentence before starting the next one. It sounds like the actual encounter, which is either the point or a war crime depending on your raid.
The two are mutually exclusive. Ticking one unticks the other. Deadzones apply first in all three modes, so they are still your main volume knob.
Sounds default to the Dialog channel so they behave like boss yells instead of steamrolling your music. Switch to Master in the toolbar if you cannot hear them mid pull.
Rebinding uses learn mode rather than hardcoded spell IDs, so talent swaps and patch changes do not silently break your bindings. If a spell ID ever does go stale, the row turns red and tells you.
WoW never tells an addon when a sound has finished playing, so both ordered modes schedule the next line from an estimated length based on the wording. If one ever feels clipped, set an explicit dur = 4.5, on that preset in Data.lua and the guess is skipped.