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Viewport 2 blocky text #5

Description

@GoogleCodeExporter
What steps will reproduce the problem?
1. going into "7" lighting mode in viewport 2 removes shadows and makes the 
reticle text turn into blocks

What is the expected output? What do you see instead?
Any reticle text in viewport 2 lighting mode turns into blocks

What version of the product are you using? On what operating system?
maya 2014 ext1 linux centos

Please provide any additional information below.


Original issue reported on code.google.com by jasperk...@gmail.com on 13 Dec 2013 at 5:40

Activity

  1. TheOrestes commented on Jun 27, 2018

    @TheOrestes

    Not sure if this is of use to anyone, but there is already VPRenderer implementation in the code which makes sure you render text correctly in VP2.0. For this to work though, you need to make sure you set

    #define USE_MUIDRAWMANAGER true

    in defines.h file.

    I guess blocky text problem occurs in latest version is because Core version of Opengl requires shader driven code base for proper rendering & not the legacy style codebase. Either one needs to implement shader based approach or simply use alternate implementation using MUIDrawManager using method mentioned above.

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