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Living homepage and game-like world motion, cached Atlas, gated storage routing - #1
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November 4, 2026 19:49
…xplicit profiles The gateway now answers every /github-factory/_storage path at the edge. Unset FACTORY_WORLD_CAPTURE_SCHEMA_VERSION keeps the legacy storage RPC; "4" plus a 64-hex FACTORY_WORLD_CAPTURE_KEY_HEX mounts only the schema4 world capture RPC; any other value fails closed with 503 before SQL and never falls back. The history RPC mounts only with FACTORY_HISTORY_RPC_ENABLED=true; other storage subpaths are edge 404. Synthetic routing tests only; no live D1 binding is claimed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared art stays neutral by default; the world canvas opts in per frame. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
All effects are pure functions of time; status beacons and activity come only from observed snapshot data, unknown stays neutral. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…d idle drift Single RAF, zero RAF when paused/hidden/offscreen/reduced motion, no catch-up on resume; reduced motion paints a static golden-hour scene. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…0fps bound Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…on and particles One RAF loop per canvas, paused offscreen, when hidden and on unmount; DPR and total pixels capped; reduced motion paints one deterministic still. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ared clock Caption moves below the map so the art is no longer half covered. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ctions Adds hero style chips, scroll reveal, mapping progress, animated perspective swatches and e2e coverage for animation, pausing, reduced motion and 320px. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bun run check,bun run test, andbun run buildpass..env: 76 passed, 1 skipped (the screenshot-only job).🤖 Generated with Claude Code