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This was referenced Nov 13, 2026
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| Project | Bevy Scripting |
| Branch | agent/reactive-ui-rune |
| Testbed | linux-gha |
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The reactive ui in Rune: the inventory test ported (
assets/tests/reactive_ui/inventory_rune, same steps as the Lua one, including the reload) and benchmarks (Components Rune/Template Runevariants of every scenario, with therunefeature).Nothing in the crate is specific to a language, what Rune needed went into the PRs below: names which are not Rune keywords (
when,selected, #714) and dependency lists (#724), since Rune closures handed to BMS can't capture signals or entities.Rune behaviours the scripts work around (for the docs):
return out;():matchifwithoutelseas the last expression is()state()and defined once inmain: callingui.componentagain re-renders its instancesFirst numbers (one round, same machine as the Lua numbers of #725):
Components cost 2.4x what they do in Lua (every function call passes its dependencies, and Rune's calls into BMS are slower), templates cost the same in both: no script code runs per row.