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| Project | Bevy Scripting |
| Branch | agent/reactive-ui-scroll |
| Testbed | linux-gha |
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- `ui.render` roots were auto-sized: bevy_ui wraps root nodes in an implicit grid with an auto track, so `height = "100%"` in a script was of the content and nothing overflowed to scroll. Roots are now 100vw x 100vh and ignore picking. - The test harness initialises image assets (the reactive ui no longer does, since bc800c8). - Example: restyled, cards fill the width, hover states, Rust eases each item's stock bar and flashes restocked items (rows bind to the fields, only moving rows update).
# Conflicts: # crates/testing_crates/script_integration_test_harness/src/lib.rs
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Draft: not verified with a real mouse wheel, there is no pointer in this environment.
An element whose
overflowis"scroll"on an axis scrolls with the mouse wheel: an observer ofPointerScrollmoves theScrollPositionof the innermost such element under the pointer, no script code involved.on_scrollhandlers still get the event.The example's inventory uses it.
This is the scroll half of "scroll and text input". Not done:
bevy_ui0.20 has text input layout andbevy_input_focus, wiring them to signals is its own piece of workStacked on #731.