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Sb/3a5a words initiative - #122

Merged
over2take merged 2 commits into
feature/system-builderfrom
sb/3a5a-words-initiative
Oct 1, 2026
Merged

over2take merged 2 commits into
feature/system-builderfrom
sb/3a5a-words-initiative

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Summary

Test plan

  • Tested locally
  • Tests pass

Pre-merge checklist

Code quality:

  • Code follows project style
  • No breaking changes (or clearly documented)
  • No console errors or warnings

Version & Release:

  • Version bumped? If releasing to users, update:
    • frontend/package.json version
    • docker-compose.yml APP_VERSION
    • CHANGELOG.md with release notes
  • GitHub Actions will auto-tag Docker images with the new version

Before merging to main:

  • All tests passing
  • PR reviewed and approved
  • Branch is up to date with main
  • No merge conflicts

Related issues

Developer added 2 commits October 1, 2026 14:48
START, JOIN and END INITIATIVE, the INIT score, the 'no active initiative' notices and the turn
counter in the tracker, its side view and the sidebar's panel ask for their words with the
text they show today. The counter keeps each built-in's own word (CWN and Cyberpunk RED count
ROUNDs, Shadowrun PASSes) and generic's TURN, and a custom system that renamed the turn uses
its word instead.

The dice log's initiative lines are written by the server, so they take the word from the
system the combat was started under: 'JADE rolled ORDER [14]' in a game that calls initiative
ORDER, exactly as before everywhere else.
InitiativeRollPrompt was tracker v1's 1d20 pop-up. App stopped rendering it on 2026-07-22, when
players began joining from the tracker with each system's own roll, but the component, its
export and its test stayed. Nothing imported it; nothing on screen changes.
@over2take
over2take merged commit 162c0e6 into feature/system-builder Oct 1, 2026
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