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feat(system-builder): SYSTEMS.EXE window and its GAME-tab button (4a1c1) - #169
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components/SystemsWindow.tsx, a TerminalWindow with the SYSTEMS folder: every system with its badges, the picked one's facts (name, version, author, changed in local time, from), and RENAME (refused names stay in the open box with the reason, focused), DUPLICATE (picks the copy), EXPORT .CITYSYS (published only, downloads under the server's file name) and DELETE (off for the running system; asks first). The TTRPG_SYSTEM section gets a SYSTEMS.EXE button under the picker, passed only to the main admin (App's isPrimaryAdmin), and refetches the picker's list on SYSTEMS_CHANGED_EVENT, which the window sends after every change. systemsLibrary.ts gains changedFact and SYSTEMS_CHANGED_EVENT.
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components/SystemsWindow.tsx, a TerminalWindow with the SYSTEMS folder: every system with its badges, the picked one's facts (name, version, author, changed in local time, from), and RENAME (refused names stay in the open box with the reason, focused), DUPLICATE (picks the copy), EXPORT .CITYSYS (published only, downloads under the server's file name) and DELETE (off for the running system; asks first).
The TTRPG_SYSTEM section gets a SYSTEMS.EXE button under the picker, passed only to the main admin (App's isPrimaryAdmin), and refetches the picker's list on SYSTEMS_CHANGED_EVENT, which the window sends after every change.
systemsLibrary.ts gains changedFact and SYSTEMS_CHANGED_EVENT.
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Version & Release:
frontend/package.jsonversiondocker-compose.ymlAPP_VERSIONCHANGELOG.mdwith release notesBefore merging to main:
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