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5 changes: 5 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -9,6 +9,11 @@ file is the human-readable summary of what changed and why.

### Desktop / Web UI

- **Removing a sandbox no longer crashes the window** — deleting a sandbox that
had a session tab open took the whole window down with `Notification server
not found`. Tabs belonging to a removed server are now closed before its
disk is deleted, and a tab whose server has gone away (removed, restarting,
or crashed) simply stops showing an unread marker instead of failing.
- **Sandboxes run the agent as an unprivileged user** — the server inside a
sandbox no longer runs as root: it drops to the image's ordinary `codev`
account once the guest has finished mounting, so a sandbox escape has one
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4 changes: 3 additions & 1 deletion DIVERGENCES.md
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Expand Up @@ -190,7 +190,9 @@ from the squash message first, or use a plain merge.
| `packages/desktop/src/main/updater.ts` | `autoUpdater.allowDowngrade` `true` → `false`. | Upstream's `true` is safe against immutable GitHub release tags. The fork's feed is a mutable bucket path, where re-uploading or failing to replace a stale `latest.yml` would actively downgrade every client on the next 10-minute poll. | Keep `false`; take upstream's other updater settings. `channel = "latest"` and `allowPrerelease = false` stay as upstream has them — the first must match `publish.channel` in `electron-builder.config.ts`, the second is inert for the `generic` provider (it only steers GitHub tag resolution). |
| Dual-path WSL install: `packages/desktop/src/main/wsl/{runtime,servers}.ts` | `runtime.ts`: three internals gain `export` (`runPowerShell`, `runInteractiveCommand`, `resolveSystem32Command`) — no behavior change. `servers.ts`: the `install-wsl` job calls `installWslRuntimeDualPath` and the `install-distro` job calls `installWslDistroDualPath` (both from the fork-only `install-bundle.ts`, which holds all new logic) instead of `installWslRuntimeElevated` / `installWslDistro` directly; both return the same `WslCommandResult` shape, so the surrounding job/error handling is untouched. | The customer fleet sits behind whitelist-only proxies that cannot reach Microsoft's servers. The dual path downloads the pinned bundle (`wsl.zip`: runtime MSI + Ubuntu-24.04 image) from the codev storage host, enables VirtualMachinePlatform via offline dism + installs the MSI behind one UAC prompt, and falls back to upstream's `wsl --install` / `--web-download` paths only when the bundle cannot be *obtained* — a completed-but-failed elevated install is returned as-is, never retried behind a second UAC prompt. | Keep the two call swaps and the three `export` keywords; take upstream's surrounding changes. If upstream reworks `installWslRuntimeElevated` / `installWslDistro`, keep them exported from `runtime.ts` — `install-bundle.ts` calls them as the fallback path. |
| Desktop sandbox wiring: `packages/desktop/src/main/{index,store-keys}.ts`, `packages/desktop/package.json` | Hooks the fork-only `src/main/sandbox/{bundle,controller,ipc}.ts` modules into startup: `index.ts` constructs the sandbox controller beside the WSL servers controller, adds `sandboxes.stopAll()` to `stopSidecars`, registers the `sandbox-*` IPC channels next to the WSL ones, and calls `sandboxes.initialize()` (all platforms) once the local server is ready; `store-keys.ts` gains `SANDBOXES_KEY = "sandboxes"`; `package.json` gains the `@codev/sandbox` and `@codev/gateway` workspace devDependencies (bundled into the main process by electron-vite, so not runtime dependencies; gateway supplies the sandbox egress broker's credentials and config fragment). | The desktop app is where sandboxes are created and run; `createSandboxController` generalizes the proven WSL-servers controller pattern to the per-platform `@codev/sandbox` providers (macOS vz / Windows wsl / Linux bwrap). | Keep the wiring lines and take upstream's surrounding changes; they are additive and order-insensitive apart from `initialize()` needing the local server ready first. Do not rename the `sandbox-*` channels or the `sandboxes` store key — preload/renderer and persisted sandbox configs depend on them. |
| Desktop sandbox renderer slice: `packages/app/package.json`, `packages/app/src/{index.ts,app.tsx}`, `packages/app/src/context/{platform,server}.tsx`, `packages/app/src/components/{settings-v2/servers.tsx,dialog-select-server.tsx}`, `packages/app/src/wsl/settings.tsx`, `packages/app/src/i18n/{en,es}.ts`, `packages/desktop/src/preload/{index,types}.ts`, `packages/desktop/src/renderer/index.tsx` | Surfaces the fork-only sandbox modules (`packages/app/src/sandbox/*`, `packages/desktop/src/renderer/sandbox/*`) in the UI: app `package.json` exports `./sandbox/types` (mirror of `./wsl/types`); `index.ts` re-exports `useSandboxes` + the sandbox types; `app.tsx` mounts `SandboxesProvider` inside `WslServersProvider`; `platform.tsx` gains optional `sandboxes?: SandboxesPlatform`; `server.tsx` adds the third `ServerConnection.Sidecar` variant `{ variant: "sandbox"; name }` with key `sandbox:<name>`; `settings-v2/servers.tsx` filters sandbox rows out of the generic list and renders `SandboxServerSettings` beside the WSL section; `dialog-select-server.tsx` `handleRemove` routes `sandbox:` keys to `platform.sandboxes.remove` (like `wsl:` keys); `wsl/settings.tsx` `AddServerMenu` shows the menu when either wslServers or sandboxes exist and gains an "Add sandbox" item; i18n gains the `sandbox.*` key family (including the optional per-sandbox CPU/memory fields, macOS-only since only the vz backend applies them); preload exposes `api.sandboxes` over the `sandbox-*` channels and `renderer/index.tsx` wires the platform api, loading gate, ready-connection list, and the `startupServer` fallback (fork-only wrapper that validates `sandbox:` default keys the way `availableStartupServer` validates `wsl:` ones). | Ready sandboxes must appear as first-class servers and be manageable from settings; the slice mirrors the WSL vertical exactly so upstream conflicts resolve the same way in both. | Keep every listed edit; take upstream's surrounding changes. If upstream adds a `Sidecar` variant or reworks `AddServerMenu`, re-apply the sandbox variant/menu item on top. The `sandbox:<name>` key format is persisted as the default-server key and as `config.id` in the main-process store — never change one side alone. |
| Desktop sandbox renderer slice: `packages/app/package.json`, `packages/app/src/{index.ts,app.tsx}`, `packages/app/src/context/{platform,server}.tsx`, `packages/app/src/components/{settings-v2/servers.tsx,dialog-select-server.tsx}`, `packages/app/src/wsl/settings.tsx`, `packages/app/src/i18n/{en,es}.ts`, `packages/desktop/src/preload/{index,types}.ts`, `packages/desktop/src/renderer/index.tsx` | Surfaces the fork-only sandbox modules (`packages/app/src/sandbox/*`, `packages/desktop/src/renderer/sandbox/*`) in the UI: app `package.json` exports `./sandbox/types` (mirror of `./wsl/types`); `index.ts` re-exports `useSandboxes` + the sandbox types; `app.tsx` mounts `SandboxesProvider` inside `WslServersProvider`; `platform.tsx` gains optional `sandboxes?: SandboxesPlatform`; `server.tsx` adds the third `ServerConnection.Sidecar` variant `{ variant: "sandbox"; name }` with key `sandbox:<name>`; `settings-v2/servers.tsx` filters sandbox rows out of the generic list and renders `SandboxServerSettings` beside the WSL section; `dialog-select-server.tsx` `handleRemove` routes `sandbox:` keys to `platform.sandboxes.remove` (like `wsl:` keys) and moves the `tabs.removeServer(key)` + `server.remove(key)` pair *above* both awaited platform removals; `wsl/settings.tsx` `AddServerMenu` shows the menu when either wslServers or sandboxes exist and gains an "Add sandbox" item; i18n gains the `sandbox.*` key family (including the optional per-sandbox CPU/memory fields, macOS-only since only the vz backend applies them); preload exposes `api.sandboxes` over the `sandbox-*` channels and `renderer/index.tsx` wires the platform api, loading gate, ready-connection list, and the `startupServer` fallback (fork-only wrapper that validates `sandbox:` default keys the way `availableStartupServer` validates `wsl:` ones). | Ready sandboxes must appear as first-class servers and be manageable from settings; the slice mirrors the WSL vertical exactly so upstream conflicts resolve the same way in both. Removing a server destroys a disk and takes seconds, and the connection leaves the list the moment it finishes, so the tab cleanup has to happen before the await rather than after it. | Keep every listed edit; take upstream's surrounding changes. If upstream adds a `Sidecar` variant or reworks `AddServerMenu`, re-apply the sandbox variant/menu item on top. The `sandbox:<name>` key format is persisted as the default-server key and as `config.id` in the main-process store — never change one side alone. Keep the tab cleanup ahead of the platform removals in `handleRemove`; if upstream reorders it back, re-apply. |

| `packages/app/src/pages/layout/project-avatar-state.ts` | `unread` gains a `connection()` guard before `notification.ensureServerState(server())`, matching the guard `hasPermissions`/`hasQuestions`/`loading` already apply to `sync()`. | `ensureServerState` throws on a key absent from the connection list, and the throw propagates out of a render-time memo, killing the whole renderer. Sidecar connections are listed only while healthy — `readySandboxConnections`/`readyWslConnections` publish a sandbox or WSL server only in the `ready` state — so any removal, restart, or crash of one drops its key while its session tabs are still mounted. Reproduced by removing a sandbox that had an open session tab: `Error: Notification server not found: sandbox:<name>`. | Keep the guard; take upstream's other changes to the hook. This is an upstream bug (WSL servers hit the identical path), so if upstream fixes it their way, drop ours in favour of theirs. |
| `script/publish.ts` | The `if (Script.release)` block calling `packages/desktop/scripts/finalize-latest-{json,yml}.ts` removed, replaced by a comment. | Both finalizers existed to assemble update metadata into a GitHub release, which the fork no longer publishes to. electron-builder already writes a correct per-platform `latest*.yml` next to each installer, and the fork builds one arch per platform (macOS is universal — see the universal-builds row), so there is nothing left to merge. | Keep removed. If upstream adds further desktop release steps here, drop them unless they target the bucket. |
| `packages/desktop/scripts/finalize-latest-json.ts`, `packages/desktop/scripts/finalize-latest-yml.ts` | Deleted. | Both `gh release upload` into a GitHub release the fork does not use. `finalize-latest-yml.ts` merged per-arch `latest*.yml` from an upstream build matrix the fork does not run; `finalize-latest-json.ts` additionally built a Tauri-style `latest.json` signed with `@tauri-apps/cli signer` that nothing in the Electron updater path ever reads, and had gone stale besides — it hardcoded `opencode-desktop-mac-{x64,arm64}.app.tar.gz`, an artifact name and format this fork never produces. Leaving them in place is a trap: they look like the release path and upload to the wrong place. | Keep deleted (`git rm` the upstream side of modify/delete conflicts). If a future build matrix produces two `latest.yml` files for one platform (Windows x64 + arm64), write a bucket-targeted merge step rather than restoring these. |
| `packages/desktop/src/renderer/index.tsx` | Desktop notification icon `https://opencode.ai/favicon-96x96-v3.png` → the relative `./favicon-96x96-v3.png`. The renderer's `publicDir` is `packages/app/public`, whose `favicon-96x96-v3.png` symlinks to the rebranded `packages/ui/src/assets/favicon/` mark, so the file is emitted next to `index.html` and resolves against the renderer origin (`oc://renderer/` packaged, the vite dev server otherwise) — the same asset and the same relative form `src/renderer/index.html` already uses for `<link rel="icon">`. | A desktop app should not reach out to a remote host to draw its own notification icon (it fails offline and leaks a request per notification), and the remote file is upstream-branded while the bundled one is the codev mark. | Keep our relative path. If upstream changes the URL, re-point it at the bundled asset rather than taking a new remote host. `packages/app/src/entry.tsx` and `pages/layout/helpers.ts` keep their remote `opencode.ai/favicon*` sources — same bug class, not yet fixed. |
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9 changes: 7 additions & 2 deletions packages/app/src/components/dialog-select-server.tsx
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Expand Up @@ -511,10 +511,15 @@ export function useServerManagementController(options: { onSelect?: () => void;

async function handleRemove(key: ServerConnection.Key) {
try {
if (key.startsWith("wsl:")) await platform.wslServers?.removeServer(key)
if (key.startsWith("sandbox:")) await platform.sandboxes?.remove(key)
// Close the tabs first: destroying a sandbox or a WSL distro takes as
// long as deleting its disk, and the connection leaves the list as soon
// as it completes. Cleaning up afterwards leaves tabs pointing at a
// server that is already gone, and the tab-pruning effect that catches
// them does not discard their draft state the way removeServer does.
tabs.removeServer(key)
server.remove(key)
if (key.startsWith("wsl:")) await platform.wslServers?.removeServer(key)
if (key.startsWith("sandbox:")) await platform.sandboxes?.remove(key)
if ((await platform.getDefaultServer?.()) === key) {
await setDefault(null)
}
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13 changes: 10 additions & 3 deletions packages/app/src/pages/layout/project-avatar-state.ts
Original file line number Diff line number Diff line change
Expand Up @@ -34,9 +34,16 @@ export function useSessionTabAvatarState(
return !!sessionQuestionRequest(store.session, serverSync.session.data.question, sessionId())
})
const needsAttention = createMemo(() => hasPermissions() || hasQuestions())
const unread = createMemo(
() => needsAttention() || notification.ensureServerState(server()).session.unseenCount(sessionId()) > 0,
)
const unread = createMemo(() => {
if (needsAttention()) return true
// A connection leaves the list the moment its server stops — a removed or
// restarting sandbox, a WSL server shutting down — while its tabs are
// still rendered. ensureServerState throws on a key it cannot find, which
// takes down the whole renderer, so gate on the connection like the sync
// paths above do.
if (!connection()) return false
return notification.ensureServerState(server()).session.unseenCount(sessionId()) > 0
})
const loading = createMemo(() => {
const serverSync = sync()
if (!serverSync) return false
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