Currently, contraptions slow down with TPS. As someone who's done game physics in the past, I'm of the opinion Sable should use a fixed timestep, for instance by dynamically fetching the last tick's runtime, so that physics run consistently, even on servers with TPS below 20.
Currently, contraptions slow down with TPS. As someone who's done game physics in the past, I'm of the opinion Sable should use a fixed timestep, for instance by dynamically fetching the last tick's runtime, so that physics run consistently, even on servers with TPS below 20.