A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
-
Updated
Mar 5, 2025 - GDScript
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
Game and prototypes with SharpDX and Directx 11
A procedural and customizable tree generator for the TIC80 fantasy computer
A deep learning-based method to infer leaf angle variation from photographs.
Some scripts to add wind to any tree and grass in Unity (built-in)
Landscape tool for Unreal Engine 5. Fills and paints grass layers across large terrains with control over distribution, density and blending.
StarRain(星雨)· Unreal Engine 5 物理散布与场景布局插件 —— 让物体自然坠落、碰撞、堆叠 | Physics-based scattering & layout tool for UE 5.4–5.8
Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.
Foliage cards for Blender: texture-to-card materials, cross assembly, curve bending, procedural wind via Geometry Nodes, and 3D foliage painting on branches
Space Engineers plugin — fixes the RTX 50-series (Blackwell) grass crash by replacing the geometry-shader foliage pipeline with compute + indirect draw. Same vanilla grass, no geometry shader.
Procedural landscape material & foliage system for UE 5.7 · slope/height/snow blending · 19 material functions
Foliage FOSDEM 2026 Demo — Multi‑Model Digital Twin
What if bar charts had a more realistic sense of ideal growth target, like say... get a plant to fruit?
Unity 6 port of Unreal 5.7 foliage assemblies (Nanite vegetation) inspired branch-assembly opaque rendering for foliage
UE5.8 PCG grassland experiment combining WPO, HISM, LOD, custom instance data and interaction render targets.
To associate your repository with the foliage topic, visit your repo's landing page and select "manage topics."