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Explain which entity edits can be applied after Stop: deleted authored entities are skipped, and translation diffs are suppressed when the entity's parent differs from the authored scene. Other surviving entities still contribute translation changes. Deletions and hierarchy edits remain runtime-only.
Companion fix is pushed to the existing engine PR: Rustic-Game-Engine/engine#30.
Validation: lint (zero warnings), static build, TypeScript check, npm audit (0 vulnerabilities), all 34 site tests, documentation structure and exported-link checks passed. Engine validation includes 70 engine-play tests and a real authenticated Stop exchange after a component destroys its owner and reparents another object.