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Document API support across all gameplay languages - #40
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Reusable audio, recording and hot-mic handles, live object reads and lookup now work through every supported gameplay SDK. Add missing clock-state, C camera and native logging helpers, return unique entity IDs from scene lists, and flush JavaScript writes before synchronous queries. Update engine docs and generated editor declarations. CI now requires every language toolchain for the new conformance tests. Validation: cargo xtask test passes (formatting, Clippy, workspace tests/checks, dependency audit and headless smoke tests). The real-runtime fixture exercises all ten script types; microphone packet bindings use a deterministic test host. Generated JavaScript declarations pass strict TypeScript checking. Windows installer validation remains required: this Linux environment cannot run tools/build-windows-installer.ps1 because PowerShell is unavailable. Keep this PR in draft until the Windows installer job produces a fresh setup executable. Companion website documentation PR: Rustic-Game-Engine/docs#40
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Publish shared API coverage and native examples for reusable audio, recording/microphone handles, clock state, live object reads and logging. Remove obsolete language restrictions, add a reachable language guide and preserve existing recording URLs. Documentation is reviewed against engine commit 1f6d9bed41795e1cb40ec3dec588bec2b3d93941.
Validation: lint with zero warnings, production build, tsc --noEmit, 34 tests, the desktop/tablet/mobile browser suite (16 passed; two mobile-only skips), documentation/link checks, 1,730 gameplay examples, SDK-backed C/C++/C#/Java snippet compilation, and npm audit (zero vulnerabilities).
Companion engine PR: Rustic-Game-Engine/engine#34