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Complete API coverage across gameplay language adapters - #34
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JamieW105
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October 14, 2026 01:31
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Reusable audio, recording and hot-mic handles, live object reads and lookup now work through every supported gameplay SDK. Add missing clock-state, C camera and native logging helpers, return unique entity IDs from scene lists, and flush JavaScript writes before synchronous queries.
Update engine docs and generated editor declarations. CI now requires every language toolchain for the new conformance tests.
Validation: cargo xtask test passes (formatting, Clippy, workspace tests/checks, dependency audit and headless smoke tests). The real-runtime fixture exercises all ten script types; microphone packet bindings use a deterministic test host. Generated JavaScript declarations pass strict TypeScript checking.
Windows installer validation remains required: this Linux environment cannot run tools/build-windows-installer.ps1 because PowerShell is unavailable. Keep this PR in draft until the Windows installer job produces a fresh setup executable.
Companion website documentation PR: Rustic-Game-Engine/docs#40