fix(cli): play a retired audio rendition's tail alongside its replacement - #3966
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ment `moq play` started a replacement audio rendition only after the retired task drained its sink, and the replacement's fresh sink then held its own depth before sounding, so every audio rendition switch cost one `--delay` of silence. The audio task now hands its sink back when the track ends. The media task plays that tail out in the background while the replacement fills, and waits for every tail before exiting. One `playback::Engine` is shared by every audio rendition, so the two sinks mix on one device stream. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…-rendition-gap # Conflicts: # quest/m1/play-audio-rendition-gap.md # quest/next/README.md
…-rendition-gap # Conflicts: # rs/moq-cli/src/args.rs
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. WalkthroughAudio playback now shares one engine across renditions. When an audio task ends, its sink is drained while replacement renditions can play. The engine is released after no audio rendition is playing and no tails remain. Playback task completion now returns the task’s value with its kind. The CLI documentation describes the handoff, and the related quest documentation is removed. Priority: ⬇️ Low Severity of issue fixed: Low Merge Risk: 🟡 Moderate · up to Video can get ahead of audio during a rendition switch. Keep the speaker clock aligned with the audible tail before merging. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 66.67% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 9 functions across 2 files. (1 skipped: 1 unsupported.)
✨ Finishing Touches✨ Simplify code
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017VLQoTc9Tqbg6pRsKEvEQn
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Inline comments:
In `@rs/moq-cli/src/play/media.rs`:
- Around line 102-105: Update the audio sink retirement flow around
`Kind::Audio` and `self.presentation.lock().unwrap().stopped()` so the speaker
remains the playout anchor while buffered samples drain. Mark it stopped only
after the tail finishes or replacement audio takes over, preventing video from
advancing the clock ahead of still-audible audio.
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📒 Files selected for processing (5)
doc/bin/cli.mdquest/m1/README.mdquest/m1/play-audio-rendition-gap.mdrs/moq-cli/src/play/media.rsrs/moq-cli/src/play/playback.rs
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- quest/m1/play-audio-rendition-gap.md
- quest/m1/README.md
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017VLQoTc9Tqbg6pRsKEvEQn
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Merged as ffa5b81 (squash, pinned to 1617092). Changes made while landing:
Checked locally with (Written by Claude) Generated by Claude Code |
Problem
moq playruns one task per kind, soMedia::playcould not start a replacement audio rendition until the retiredplay_audioreturned. That task ended by draining its sink (the full--delay), and the replacement then opened a fresh sink that primes its own--delayof silence before the first sample sounds. The two buffers ran in series, so every audio rendition switch cost one--delayof silence: 100 ms at the default, up to 10 s at the ceiling.Reproduced locally with an in-process harness (two Opus renditions, the retired one finished mid-stream, real speaker), measuring when the retired tail stops sounding versus when the replacement's first sample sounds:
--delayThe remaining few ms is the time to subscribe to the replacement.
Approach
play_audiohands its sink back when the track ends instead of draining it.Media::playplays each retired sink out on a backgroundtailsset while the replacement fills, and waits for every tail before returning, so a finite track still plays to its end.playback::Engineis shared by the playing audio rendition and any tails, so the sinks mix on one device stream. Two engines would open a second stream, which fails on an exclusive device. It is released once no audio task or tail is left, so an idleplaydoes not hold the device.restarted()so its replacement's first frame re-pins, and video takes the anchor back (stopped()) only once the last audio goes quiet.stopped()now also clears a pending restart (regression testa_stopped_speaker_drops_a_pending_restart).playback::joinedis generic over what a task leaves behind.quest/m1/play-audio-rendition-gap.md.Impact
moqbinary'splayfeature.Alternatives
Layoutmatch, and an overlap in media time would play twice. Overlapping two sinks works for any pair of renditions, and it keepsPlayback's one-task-per-kind state machine as it is, because a tail is not a playing half.Open questions
media.rsis behindplayand needs a speaker and anEventLoopProxy, and CI only compiles it (nightly--all-featuresclippy), so the task structure that caused the gap cannot be exercised there. The reproduction harness above needs a display and an audio device, so it is not committed. I went with the local measurement. The alternative is a sink trait plus a wake callback inplay_audio, which adds seams to production code for a test. That is proposed as a follow-up below.Follow-ups
playharness: a fake sink and wake handle somedia.rs's task structure (rendition switches, drains, tune-in) can be tested in CI.(written by Opus 5.5)
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