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splch
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pirates-folly
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feat(gfx): curling-wave ocean — three animated deep variants
CI
#45:
Commit
ffae280
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splch
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fix(gfx): simplify art for the GB screen — calm bases, sparse detail
CI
#44:
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feat(gfx): gorgeous art pass — animated water variants, shaded terrai…
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#43:
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feat(gfx): release art pass — 5x7 font, richer terrain, retuned palettes
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#42:
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feat(gfx): screen dressing (phase 7)
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#41:
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feat(gfx): CGB color pass (phase 6)
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#40:
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feat(gfx): sprite art pass (phase 5)
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#39:
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feat(gfx): boot-synthesized dither transition tiles (phase 4)
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feat(gfx): hash-picked terrain variants + coastal foam band (phase 3)
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chore(ci): bump actions to latest major versions
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fix(ci): export RGBDS env var so make check uses the downloaded toolc…
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feat: walkable port towns (S4)
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#34:
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feat: shore foes — snakes, skeletons, the pistol (S3)
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#33:
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feat: isle digs move ashore — walk to the X (S2)
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feat: shore sites — buried chests, salvage, lore landmarks (S1)
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feat: dinghy and shore exploration at 2x zoom (S0)
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fix: unwinnable seas from isle collisions, frame overruns at diagonal…
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refactor: robustness, perf, and maintainability pass
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#28:
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refactor: SailCollide reuses DockTileIfPort for the soft-landing check
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test: R43 text screens reset scroll
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#26:
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refactor: shared BallHitLand helper for both cannonball paths
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#25:
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chore: gitignore .abc/ session logs; mark AUDIT_REPORT resolved
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#24:
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docs: kraken, chart skulls, dual-slot log
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#23:
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docs: shipyard, revenge seas
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#22:
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docs: merchants, SELECT, price drift, dig ceremony
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#21:
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