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docs: revisit rolls, fragment scaling, BEST haul, chart X marks and b…
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docs: revisit rolls, fragment scaling, BEST haul, chart X marks and b…
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docs: crew reload tip, four-wave finale, seed on the chart
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docs: crew reload tip, four-wave finale, seed on the chart
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fix: stop Mode 3 VRAM lockout from clipping streamed map blits
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fix: stop Mode 3 VRAM lockout from clipping streamed map blits
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perf: bank game data + cold code into ROMX bank 3, freeing 14KB of ROM0
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perf: bank game data + cold code into ROMX bank 3, freeing 14KB of ROM0
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test: juice checks; deterministic save-free boot, robust presses/tele…
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test: juice checks; deterministic save-free boot, robust presses/tele…
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docs: HUD stats row, quit confirm, and storm riding
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docs: HUD stats row, quit confirm, and storm riding
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ci: publish ROM to a rolling "latest" prerelease on every push to main
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ci: publish ROM to a rolling "latest" prerelease on every push to main
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ci: install numpy before building (SGB border regeneration needs it)
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ci: install numpy before building (SGB border regeneration needs it)
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docs: add code-vs-documentation audit report
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docs: add code-vs-documentation audit report
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feat: Super Game Boy day/night borders, chosen by the seed
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feat: Super Game Boy day/night borders, chosen by the seed
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fix: clamp enemy-player deltas correctly for 128-255 px gaps
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fix: clamp enemy-player deltas correctly for 128-255 px gaps
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test: poll for guardian spawn in test_m5 instead of a fixed 10-frame …
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test: poll for guardian spawn in test_m5 instead of a fixed 10-frame …
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fix: clear volatile combat/storm state at boot
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