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Vulkan Real-time Path Tracer Engine
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Oct 10, 2021 - C++
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
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Dec 21, 2021 - C
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Feb 25, 2019 - C++
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
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Jun 23, 2024 - Python
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Feb 20, 2026 - C++
Differentiable Point-based Inverse Rendering [CVPR2024]
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Nov 28, 2024 - Python
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
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Jul 29, 2025 - C++
Ray tracing project for 42 school, Codam.
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Nov 17, 2021 - C
SVBRDF Estimation using a Physically-based Differentiable Renderer
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Oct 3, 2023 - Jupyter Notebook
SCATMECH: Polarized light scattering C++ class library
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Dec 18, 2024 - C++
Basic ray tracing in C++
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Jan 2, 2022 - C++
Correct drone, aerial and satellite imagery to surface reflectance.
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Aug 29, 2026 - Python
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
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Jun 20, 2021 - HLSL
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
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May 25, 2023 - Python
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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Jul 19, 2026 - Java
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.
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Jul 1, 2026 - Python
Modeled Integrated Scatter Tool (MIST)
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Aug 14, 2025 - C++
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