486 lines of C++: old-school FPS in a weekend
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Updated
Feb 20, 2019 - C++
486 lines of C++: old-school FPS in a weekend
Picking and pointer events for Bevy
A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time chat. No external graphics APIs.
Vulkan Real-time Path Tracer Engine
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
Online Multiplayer Browser Game with Old-School Raycasting Graphics.
Raycasting demo using React
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A simple RayCasting rendering tutorial for game development
a raycaster in bash
A raycasting library for your terminal!
GLSL shaders tutorial
#Cub3D: This project is a 3D game created from scratch written in C using an old graphic library mini-libx, presented with an old technology raycasting to make the 3D feeling looks pretty good
CamTools: Camera Tools for Computer Vision
SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console 😅
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