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[Android] Keep the press alive while a Pressable waits for another gesture - #4639
On Android, a Pressable with requireToFail dropped the whole press on a quick tap: onPressIn fired, onPressOut and onPress never did. When the awaited gesture won, the press was left without onPressOut too. iOS was fine.
The long press gesture had an Android-only branch in onTouchesUp that reset the state machine and finalized the press as soon as the finger lifted. That assumes the button gesture has already finished by then. With requireToFail the button is still awaiting the other gesture when the finger lifts, so the reset ran first and the button's later FINALIZE or CANCEL met an empty state machine.
The reset dates from #3571 and never acted on a working path: on a plain tap, drag-out, scroll steal or parent pan the button finishes first and handlePressOut has already finalized. On Android the native handler always ends or cancels on pointer up, so the press is always closed without it. This PR removes the branch, which also removes the dependency on the orchestrator's delivery order.
The cancel branch added in #4633 loses its iOS gate, so a button cancelled while the press is held delivers onPressOut on every native platform.
Test plan
Tested on a Pixel 9 Pro emulator and an iPhone 17 simulator with the screen below. Tap each box once.
Before, on Android, the second box logs only onPressIn. After, both boxes log onPressIn, onPressOut, onPress. A double tap on the second box logs onPressIn, onPressOut and the double tap.
Also checked on both platforms that a plain tap, a hold, a drag out of the box, a disable under the finger, a drag inside an RN and an RNGH ScrollView, a parent pan, a nested Pressable, hitSlop and unstable_pressDelay behave as before.
Canceled active presses now consistently trigger press-out feedback across platforms, including Android. This keeps the pressed state in sync when a gesture is canceled.
StatefulPressable removes an Android-specific touch-up handler that reset the state machine and finalized the press. Its native finalizer now delivers press-out for canceled active presses on non-web platforms.
The Android-specific touch-up handler is removed. The native finalizer now delivers press-out for canceled events during an active press on non-web platforms.
An Android tap waiting for another gesture can incorrectly trigger a long press and lose its tap callback. Clear the pending timer on touch-up before merging.
Pre-merge checks: 3
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Title check
The title clearly and concisely describes the main Android change: keeping a Pressable active while it waits for another gesture.
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Actionable comments posted: 1
🪄 Fix comments: Fix CodeRabbit comments on this PR
Prompt to fix review comments
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only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
Review comments at
@packages/react-native-gesture-handler/src/v3/components/StatefulPressable.tsx:
- Line 314: Update StatefulPressable’s touch-up handling to stop any pending
long-press timer without resetting the gesture state machine; preserve
isOnPressAllowed if onLongPress has already fired. Add a regression test for an
Android double tap where maxDelay exceeds delayLongPress, verifying the later
successful press still invokes onPress.
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## Description
When a `Pressable` has `requireToFail`, the native button finalizes only
after the other gesture fails, so the long press timer started at
press-in keeps running after the finger lifted. With the default tap
`maxDelay` (200 ms) and `delayLongPress` (500 ms), a tap held for 300 to
500 ms logs `onLongPress` about 100 ms after the lift and never gets
`onPress`. This was always the case on iOS; #4639 brought Android to the
same state.
The long press gesture now stops the pending timer on touch up. To keep
a real long press suppressing `onPress`, the fired timer clears its own
id, `cancelLongPress` no longer touches `isOnPressAllowed`, and every
press-in resets the flag instead. No new hooks.
Follow-up to #4633 and #4639, surfaced by the CodeRabbit review on
#4639.
## Test plan
Drop the snippet below into the empty example and hold each box.
- 400 ms: onPressIn, onPressOut, onPress on both boxes, no onLongPress
- 700 ms: onPressIn, onLongPress, onPressOut, no onPress on both boxes
- 400 ms again after the long press: onPress is back
Before this change the lower box logged onLongPress after the lift and
no onPress for the 400 ms hold, on iOS and Android.
Also rerun the #4630 regression matrix (disable under the finger,
pressDelay, RN and RNGH ScrollView drag, parent pan, requireToFail
double tap, modal, unmount, nested Pressable, hitSlop), each row
followed by a plain tap: every row identical to #4639 on both platforms.
<details>
<summary>Repro</summary>
```tsx
import React, { useRef, useState } from 'react';
import { StyleSheet, Text, View } from 'react-native';
import {
GestureDetector,
GestureHandlerRootView,
Pressable,
useTapGesture,
} from 'react-native-gesture-handler';
export default function Repro() {
const [lines, setLines] = useState<string[]>([]);
const pressInTime = useRef(0);
const log = (line: string) => {
const stamped = `${line} +${Date.now() - pressInTime.current}ms`;
setLines((current) => [...current.slice(-7), stamped]);
};
const logPressIn = (name: string) => () => {
pressInTime.current = Date.now();
log(`${name}: onPressIn`);
};
const doubleTap = useTapGesture({ numberOfTaps: 2, runOnJS: true });
return (
<GestureHandlerRootView style={styles.container}>
<Pressable
onPressIn={logPressIn('plain')}
onLongPress={() => log('plain: onLongPress')}
onPressOut={() => log('plain: onPressOut')}
onPress={() => log('plain: onPress')}>
<View style={styles.box}>
<Text>Plain Pressable</Text>
</View>
</Pressable>
<GestureDetector gesture={doubleTap}>
<View>
<Pressable
requireToFail={doubleTap}
onPressIn={logPressIn('requireToFail')}
onLongPress={() => log('requireToFail: onLongPress')}
onPressOut={() => log('requireToFail: onPressOut')}
onPress={() => log('requireToFail: onPress')}>
<View style={styles.box}>
<Text>Pressable with requireToFail</Text>
</View>
</Pressable>
</View>
</GestureDetector>
<Text style={styles.log}>{lines.join('\n')}</Text>
</GestureHandlerRootView>
);
}
const styles = StyleSheet.create({
container: { flex: 1, alignItems: 'center', paddingTop: 40, gap: 24 },
box: {
width: 300,
height: 80,
backgroundColor: '#b58df1',
alignItems: 'center',
justifyContent: 'center',
},
log: { width: 300, fontSize: 14 },
});
```
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Description
On Android, a
PressablewithrequireToFaildropped the whole press on a quick tap:onPressInfired,onPressOutandonPressnever did. When the awaited gesture won, the press was left withoutonPressOuttoo. iOS was fine.The long press gesture had an Android-only branch in
onTouchesUpthat reset the state machine and finalized the press as soon as the finger lifted. That assumes the button gesture has already finished by then. WithrequireToFailthe button is still awaiting the other gesture when the finger lifts, so the reset ran first and the button's later FINALIZE or CANCEL met an empty state machine.The reset dates from #3571 and never acted on a working path: on a plain tap, drag-out, scroll steal or parent pan the button finishes first and
handlePressOuthas already finalized. On Android the native handler always ends or cancels on pointer up, so the press is always closed without it. This PR removes the branch, which also removes the dependency on the orchestrator's delivery order.The cancel branch added in #4633 loses its iOS gate, so a button cancelled while the press is held delivers
onPressOuton every native platform.Test plan
Tested on a Pixel 9 Pro emulator and an iPhone 17 simulator with the screen below. Tap each box once.
Before, on Android, the second box logs only
onPressIn. After, both boxes logonPressIn,onPressOut,onPress. A double tap on the second box logsonPressIn,onPressOutand the double tap.Also checked on both platforms that a plain tap, a hold, a drag out of the box, a disable under the finger, a drag inside an RN and an RNGH
ScrollView, a parent pan, a nestedPressable,hitSlopandunstable_pressDelaybehave as before.