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Packet Recv Guide

riyukuro edited this page Nov 7, 2026 · 3 revisions

Recv Guide opcode family

GuideObject

  • Direction: server->client receive
  • KMS2 value: 0x6e
  • GMS2 value: 0x70
  • Opcode status: by-model
  • Handler: CSceneStateGame::FUN_14172c170 (src/ms2/client/ms2/scenestategame.cpp:12255; VA 0x14172c170)
  • Layout status: partial
  • Ordered fields: ReadUInt8 , ReadInt16 [branch/loop context], ReadInt32 , ReadInt64 , ReadInt64 [branch/loop context], ReadInt64 , ReadInt32 , ReadInt16 , ReadUInt8 , ReadUInt8 , ReadUInt8 , ReadInt64 , ReadUInt8 , ReadInt32 [branch/loop context], ReadInt64 , ReadInt32 [branch/loop context], ReadInt32 [branch/loop context], ReadInt64
  • Opaque/helper calls: FUN_1410a1ee0, FUN_1410a5ea0, FUN_14123c580, FUN_141275260, FUN_141662610, FUN_141758d70, Unk_ServerClock::GetInstance, WorldService::GetInstance
  • Evidence: game:FUN_14172c170; user; shift 2
  • Aliases: —

GuideRecord

  • Direction: server->client receive
  • KMS2 value: 0x89
  • GMS2 value: 0x8b
  • Opcode status: by-model
  • Handler: CSceneStateGame::FUN_141731160 (src/ms2/client/ms2/scenestategame.cpp:3876; VA 0x141731160)
  • Layout status: partial
  • Ordered fields: —
  • Opaque/helper calls: FUN_1409331e0
  • Evidence: game:FUN_141731160; user; shift 2
  • Aliases: —

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