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Packet Recv Guide
riyukuro edited this page Nov 7, 2026
·
3 revisions
- Direction: server->client receive
- KMS2 value: 0x6e
- GMS2 value: 0x70
- Opcode status: by-model
- Handler:
CSceneStateGame::FUN_14172c170(src/ms2/client/ms2/scenestategame.cpp:12255; VA 0x14172c170) - Layout status: partial
- Ordered fields: ReadUInt8 , ReadInt16 [branch/loop context], ReadInt32 , ReadInt64 , ReadInt64 [branch/loop context], ReadInt64 , ReadInt32 , ReadInt16 , ReadUInt8 , ReadUInt8 , ReadUInt8 , ReadInt64 , ReadUInt8 , ReadInt32 [branch/loop context], ReadInt64 , ReadInt32 [branch/loop context], ReadInt32 [branch/loop context], ReadInt64
- Opaque/helper calls: FUN_1410a1ee0, FUN_1410a5ea0, FUN_14123c580, FUN_141275260, FUN_141662610, FUN_141758d70, Unk_ServerClock::GetInstance, WorldService::GetInstance
- Evidence: game:FUN_14172c170; user; shift 2
- Aliases: —
- Direction: server->client receive
- KMS2 value: 0x89
- GMS2 value: 0x8b
- Opcode status: by-model
- Handler:
CSceneStateGame::FUN_141731160(src/ms2/client/ms2/scenestategame.cpp:3876; VA 0x141731160) - Layout status: partial
- Ordered fields: —
- Opaque/helper calls: FUN_1409331e0
- Evidence: game:FUN_141731160; user; shift 2
- Aliases: —