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Packet Send Dynamic

riyukuro edited this page Nov 7, 2026 · 3 revisions

Send Dynamic opcode family

DynamicBanword

  • Direction: client->server send
  • KMS2 value: 0xe
  • GMS2 value: 0xe
  • Opcode status: by-model
  • Handler: CSceneStateGame::OnServerEnter (src/ms2/client/ms2/scenestategame.cpp:2068; VA 0x14170dd60)
  • Layout status: partial
  • Ordered fields: —
  • Opaque/helper calls: COutPacket::WriteInt64, FUN_140166410, FUN_1401c0d90, FUN_140710590, FUN_140714f90, FUN_1407ce240, FUN_14092f420, FUN_14092f640, FUN_1409304d0, FUN_140930af0, FUN_1412751b0, FUN_14136f520, FUN_141ad2ea0, FUN_141ad93b0
  • Evidence: CSceneStateGame; shift +0
  • Aliases: —

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