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Packet Recv Tree

riyukuro edited this page Nov 7, 2026 · 3 revisions

Recv Tree opcode family

TreeWatering

  • Direction: server->client receive
  • KMS2 value: 0x118
  • GMS2 value: 0x11a
  • Opcode status: by-model
  • Handler: CSceneStateGame::FUN_14173ce30 (src/ms2/client/ms2/scenestategame.cpp:6772; VA 0x14173ce30)
  • Layout status: partial
  • Ordered fields: ReadUInt8 , ReadUInt8 [branch/loop context], ReadInt32 [branch/loop context], ReadInt32 , ReadUInt8 [branch/loop context], ReadInt32 [branch/loop context], ReadInt32
  • Opaque/helper calls: FUN_1412751f0
  • Evidence: game:FUN_14173ce30; user; user TreeWatering vs Maple2 HalloweenEvent (GMS 0x11a); exe: mode 2/3 result replies (string ids 0xd1d..0xd21), client sends TreeWatering 0xaa; user name kept
  • Aliases: HalloweenEvent

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