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Packet Send Event

riyu edited this page Nov 5, 2026 · 2 revisions

Send Event opcode family

EventReward

  • Direction: client->server send
  • KMS2 value: 0x97
  • GMS2 value: 0x98
  • Opcode status: confirmed
  • Handler: UITimeRunEventDialog::vfunc_28 (src/ms2/client/ms2/uitimeruneventdialog.cpp:158; VA 0x140ee2b30)
  • Layout status: partial
  • Ordered fields: Encode1 0x1b, Encode4 nItem, Encode1 3, Encode1 4, Encode4 nKey
  • Opaque/helper calls: FUN_1401c0d90, FUN_140710590, FUN_1409617d0, FUN_140ee3c00, UIDialog::vfunc_28
  • Evidence: GameEventLongTermAttendGiftCli,UIBingoEventDialog,UIBurningEventWidgetDialog,UICharacterListDialog,UICollectItemGroupEve; send KMS 0x97 -> GMS 0x98 EventReward (shift +1); senders event dialogs (bingo/attend)
  • Aliases: —

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